In World of Warcraft, the roll-out of a new race always brings with it a fresh starting area that isn't only their homeland, but is usually loaded with quests which have been very carefully chosen to enhance the new race. These adventures are intended not only to assist you attain level 10 in a short time, but to assist you learn more about your brand-new character.
In all of the past expansion packs, each faction was given its own new race. For instance in Cataclysm we had Worgens for the Alliance and Goblins for the Horde. Concurrently there were two various faction based starting areas. In Mists of Pandaria an entirely new idea has been launched, you should full all the starting area tasks before choosing which faction your Monk will join.
You begin by hiring a group of elemental spirits as well as bringing them along with you to the temple in the center of the beginning area. This area harkens to the aesthetics of ancient China, as you will quest through lush bamboo forests, past astonishingly beautiful temples and vast farmlands. Once you have hired your spirits you'll have a hot air balloon journey in order to meet the turtle which believes he has a thorn in his side.
What you're planning to locate instead is it is a crashed airship that you need to remove by blasting it out. You'll perform a series of simple adventures in your investigation, which will culminate in your blasting the airship out from the turtle's side, leaving a gaping wound. This is the setup to the last phase of your time in the starting area as you must now recruit healers to repair the gaping wound you created in the side of the turtle. As you get them, your job is to defend them from a never-ending number of opponents while they use their magic to treat the badly wounded turtle.
After you have been successful in curing the turtle, you'll journey returning to the temple in the middle of the zone. Once you get through to the temple, you must choose which faction you'll join. At this moment you will be slipped into a hot air balloon and also whisked off to the appropriate main town where you will continue questing and leveling until you reach level 85 after which you will go back to Pandaria to complete levels 85-90.
In all of the past expansion packs, each faction was given its own new race. For instance in Cataclysm we had Worgens for the Alliance and Goblins for the Horde. Concurrently there were two various faction based starting areas. In Mists of Pandaria an entirely new idea has been launched, you should full all the starting area tasks before choosing which faction your Monk will join.
You begin by hiring a group of elemental spirits as well as bringing them along with you to the temple in the center of the beginning area. This area harkens to the aesthetics of ancient China, as you will quest through lush bamboo forests, past astonishingly beautiful temples and vast farmlands. Once you have hired your spirits you'll have a hot air balloon journey in order to meet the turtle which believes he has a thorn in his side.
What you're planning to locate instead is it is a crashed airship that you need to remove by blasting it out. You'll perform a series of simple adventures in your investigation, which will culminate in your blasting the airship out from the turtle's side, leaving a gaping wound. This is the setup to the last phase of your time in the starting area as you must now recruit healers to repair the gaping wound you created in the side of the turtle. As you get them, your job is to defend them from a never-ending number of opponents while they use their magic to treat the badly wounded turtle.
After you have been successful in curing the turtle, you'll journey returning to the temple in the middle of the zone. Once you get through to the temple, you must choose which faction you'll join. At this moment you will be slipped into a hot air balloon and also whisked off to the appropriate main town where you will continue questing and leveling until you reach level 85 after which you will go back to Pandaria to complete levels 85-90.
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